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Devlog
Devlog #14: NPC Dialog
December 18, 2025
by
Grinstba
This week, I finished the first fully functional version of the NPC dialog system. Talking to NPCs NPCs are no longer static props. You can now: Interact with an NPC in the world Receive dialog text f...
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Devlog #13: The Inventory Grid
December 11, 2025
by
Grinstba
Today I’m excited to share the new Inventory UI Grid system, the first real step toward a fully interactive item experience. Here’s what’s now working: Inventory Grid Update The new inventory sy...
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Devlog #12: Event to Packet Overhaul, Client Packet Parsing, and Inventory Packets
December 03, 2025
by
Grinstba
Over the past few days I focused on something that isn’t flashy on the surface, but massively improves how Pixel Odyssey works under the hood: a full Event → Packet → Event pipeline. This system...
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Devlog #11: Player Balances
November 26, 2025
by
Grinstba
This update focuses on something small but hugely important for an MMO: player balances. Player Balances in Supabase I added a dedicated balances table in Supabase to store all player currency amounts...
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Devlog #10: Loot Tables and Dropped Gold
November 18, 2025
by
Grinstba
Hey everyone! I have kept busy this week with new feature progress and a ton of foundational work on both the server and client, and for the first time ever… mobs can actually drop items (gold) into...
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Devlog #9: First Mob Animation
November 07, 2025
by
Grinstba
Hey everyone! This week’s build focuses on tightening the game’s core systems while adding more visual life to the world. New Content Rough Snail Sprite + Animation: The first mob prototype is cra...
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Pixel Odyssey Reaches MVP
October 31, 2025
by
Grinstba
Pixel Odyssey — MVP Pre-Alpha Status: MVP Pre-Alpha (Proof of Concept) Play Here: 👉 https://pixel-odyssey-client.onrender.com/play About the Game Pixel Odyssey is an experimental online 2D side s...
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Devlog #8: Expanding Interface Foundation
October 14, 2025
by
Grinstba
This week’s focus was all about building more UI on the client. Toolbar, Sidebar & Profile Drawer I implemented a responsive client-side toolbar and sidebar system, with a profile drawer that ties i...
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Devlog #7: Accounts And Authentication
October 06, 2025
by
Grinstba
Hey everyone! Here are some of the things I have been working on recently. Account System Groundwork for accounts and authentication has been setup. This will enable users to login and in the near fut...
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Devlog #6: Combat System Foundation
September 27, 2025
by
Grinstba
Hey everyone! I have an exciting game update announcement, with some updated screenshots to see it. Combat System The combat system has been further developed: The player can attack with the proper ke...
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Devlog #5: Crouch, Combat Prep, and Stability
September 26, 2025
by
Grinstba
I haven't posted in awhile, but have been making incremental progress. I renamed to Pixel Odyssey. Here are some things I have been working on: Beginning the combat loop I started a few tasks to help...
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Devlog #4: Mob Movement and Damage
August 09, 2025
by
Grinstba
Hey everyone, I am excited to share another week of updates for Pixel Odyssey! New Features Mob Basic Movement: Simple AI movement left, right, or idle Stop slightly before wall collisions or cliff ed...
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Devlog #3: Player Details, Backgrounds, and Mob Spawning
August 01, 2025
by
Grinstba
Hey everyone, I am excited to share another dense week of updates for Pixel Odyssey! New Features Enhanced Minimap: Player and portals now display on the minimap, making navigation easier. Debugging T...
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Devlog #2: PixiJS Migration, GUI Framework, and Minimap Progress
July 26, 2025
by
Grinstba
Big update this week, major under-the-hood improvements and some exciting new UI features! Full Migration to PixiJS Rendering The game now runs fully on PixiJS, bringing a massive performance boost th...
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Devlog #1: Building Pixel Odyssey: My First Steps into a Web-Based MMO
July 19, 2025
by
Grinstba
Hey everyone, I’m a solo dev building my dream project while working a full-time software job. I've wanted to make games since I was 13, and after years of starting and stopping, Pixel Odyssey is th...
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