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Pixel Odyssey
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Devlog
Pixel Odyssey Reaches MVP
October 31, 2025
by
Grinstba
Pixel Odyssey — MVP Pre-Alpha Status: MVP Pre-Alpha (Proof of Concept) Play Here: 👉 https://pixel-odyssey-client.onrender.com/play About the Game Pixel Odyssey is an experimental online 2D side s...
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Devlog #8: Expanding Interface Foundation
October 14, 2025
by
Grinstba
This week’s focus was all about building more UI on the client. Toolbar, Sidebar & Profile Drawer I implemented a responsive client-side toolbar and sidebar system, with a profile drawer that ties i...
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Devlog #7: Accounts And Authentication
October 06, 2025
by
Grinstba
Hey everyone! Here are some of the things I have been working on recently. Account System Groundwork for accounts and authentication has been setup. This will enable users to login and in the near fut...
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Devlog #6: Combat System Foundation
September 27, 2025
by
Grinstba
Hey everyone! I have an exciting game update announcement, with some updated screenshots to see it. Combat System The combat system has been further developed: The player can attack with the proper ke...
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Devlog #5: Crouch, Combat Prep, and Stability
September 26, 2025
by
Grinstba
I haven't posted in awhile, but have been making incremental progress. I renamed to Pixel Odyssey. Here are some things I have been working on: Beginning the combat loop I started a few tasks to help...
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Devlog #4: Mob Movement and Damage
August 09, 2025
by
Grinstba
Hey everyone, I am excited to share another week of updates for Pixel Odyssey! New Features Mob Basic Movement: Simple AI movement left, right, or idle Stop slightly before wall collisions or cliff ed...
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Devlog #3: Player Details, Backgrounds, and Mob Spawning
August 01, 2025
by
Grinstba
Hey everyone, I am excited to share another dense week of updates for Pixel Odyssey! New Features Enhanced Minimap: Player and portals now display on the minimap, making navigation easier. Debugging T...
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Devlog #2: PixiJS Migration, GUI Framework, and Minimap Progress
July 26, 2025
by
Grinstba
Big update this week, major under-the-hood improvements and some exciting new UI features! Full Migration to PixiJS Rendering The game now runs fully on PixiJS, bringing a massive performance boost th...
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Devlog #1: Building Pixel Odyssey: My First Steps into a Web-Based MMO
July 19, 2025
by
Grinstba
Hey everyone, I’m a solo dev building my dream project while working a full-time software job. I've wanted to make games since I was 13, and after years of starting and stopping, Pixel Odyssey is th...
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