Devlog #4: Mob Movement and Damage


Hey everyone, I am excited to share another week of updates for Pixel Odyssey!

New Features

  • Mob Basic Movement:
    • Simple AI movement left, right, or idle
    • Stop slightly before wall collisions or cliff edges
  • Damage to Player:


    • Mobs will damage the player on contact
    • Player health bar will update in real-time
  • Event System:


    • The server will keep track up notable events per map
    • Relevant map events will get emitted via SocketIO to each client
  • Player Damage Event:
    • When players are damaged, a specific event is broadcasted
    • This event displays the damage numbers above the player on the UI

Coming Next

  • Start tracking and fixing bugs
  • Track the direction the player is facing
  • Player attack command
  • Damage to mobs
  • Player crouch command
  • Player dropdown command


As usual, thanks for reading!

— The Pixel Odyssey Team

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