Devlog #4: Mob Movement and Damage
Pixel Odyssey » Devlog

Hey everyone, I am excited to share another week of updates for Pixel Odyssey!
New Features
- Mob Basic Movement:
- Simple AI movement left, right, or idle
- Stop slightly before wall collisions or cliff edges
- Damage to Player:
- Mobs will damage the player on contact
- Player health bar will update in real-time
- Event System:
- The server will keep track up notable events per map
- Relevant map events will get emitted via SocketIO to each client
- Player Damage Event:
- When players are damaged, a specific event is broadcasted
- This event displays the damage numbers above the player on the UI
Coming Next
- Start tracking and fixing bugs
- Track the direction the player is facing
- Player attack command
- Damage to mobs
- Player crouch command
- Player dropdown command
As usual, thanks for reading!
— The Pixel Odyssey Team
Pixel Odyssey
A nostalgic 2D web-based MMORPG built from scratch
| Status | In development |
| Author | Grinstba |
| Genre | Role Playing |
| Tags | 2D, MMORPG, Side Scroller |
| Languages | English |
More posts
- Pixel Odyssey Reaches MVP1 day ago
- Devlog #8: Expanding Interface Foundation17 days ago
- Devlog #7: Accounts And Authentication26 days ago
- Devlog #6: Combat System Foundation35 days ago
- Devlog #5: Crouch, Combat Prep, and Stability35 days ago
- Devlog #3: Player Details, Backgrounds, and Mob Spawning91 days ago
- Devlog #2: PixiJS Migration, GUI Framework, and Minimap Progress98 days ago
- Devlog #1: Building Pixel Odyssey: My First Steps into a Web-Based MMOJul 19, 2025
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