Devlog #13: The Inventory Grid


Today I’m excited to share the new Inventory UI Grid system, the first real step toward a fully interactive item experience.


Here’s what’s now working:

Inventory Grid Update

The new inventory system uses a grid containers. Each slot now supports icons and quantities.

Most importantly, the UI is now fully wired to real server data: slot updates sync through the event/command pipeline, flow through the observable data model, and trigger smart window re-renders. This ended up being the perfect stress-test for the underlying GUI + event architecture..


What’s Coming Next

The Inventory UI lays the foundation for several big upcoming features:

  • Drag-and-drop movement between slots

  • Item tooltips with stats, rarity, requirements

  • Right-click quick actions (Use, Drop, Equip)

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