Devlog #13: The Inventory Grid

Today I’m excited to share the new Inventory UI Grid system, the first real step toward a fully interactive item experience.

Here’s what’s now working:
Inventory Grid Update
The new inventory system uses a grid containers. Each slot now supports icons and quantities.
Most importantly, the UI is now fully wired to real server data: slot updates sync through the event/command pipeline, flow through the observable data model, and trigger smart window re-renders. This ended up being the perfect stress-test for the underlying GUI + event architecture..
What’s Coming Next
The Inventory UI lays the foundation for several big upcoming features:
-
Drag-and-drop movement between slots
-
Item tooltips with stats, rarity, requirements
-
Right-click quick actions (Use, Drop, Equip)
Pixel Odyssey
A nostalgic 2D web-based MMORPG built from scratch
| Status | In development |
| Author | Grinstba |
| Genre | Role Playing |
| Tags | 2D, MMORPG, Side Scroller |
| Languages | English |
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