Devlog #6: Combat System Foundation


Hey everyone!

I have an exciting game update announcement, with some updated screenshots to see it.

Combat System

The combat system has been further developed:

  • The player can attack with the proper key
  • The game server will find mobs in range and apply damage
  • If a mobs health reaches zero, the will die
  • The UI will reflect mob damage indicators and when the mob dies
  • Experience is granted to the player(s) based on the percentage of damage each player did to the mob
  • The experience bar will fill up

Player Event System

I expanded the event system, which allowed for map specific events to emit to each client, to allow for player specific events. These will only emit to the single client.

  • First player specific event implemented is experience gain.
    • This will allow for better UI feedback in the future

Leave a comment

Log in with itch.io to leave a comment.