Devlog #6: Combat System Foundation
Pixel Odyssey » Devlog



Hey everyone!
I have an exciting game update announcement, with some updated screenshots to see it.
Combat System
The combat system has been further developed:
- The player can attack with the proper key
- The game server will find mobs in range and apply damage
- If a mobs health reaches zero, the will die
- The UI will reflect mob damage indicators and when the mob dies
- Experience is granted to the player(s) based on the percentage of damage each player did to the mob
- The experience bar will fill up
Player Event System
I expanded the event system, which allowed for map specific events to emit to each client, to allow for player specific events. These will only emit to the single client.
- First player specific event implemented is experience gain.
- This will allow for better UI feedback in the future
Pixel Odyssey
A nostalgic 2D web-based MMORPG built from scratch
| Status | In development |
| Author | Grinstba |
| Genre | Role Playing |
| Tags | 2D, MMORPG, Side Scroller |
| Languages | English |
More posts
- Pixel Odyssey Reaches MVP1 day ago
- Devlog #8: Expanding Interface Foundation17 days ago
- Devlog #7: Accounts And Authentication26 days ago
- Devlog #5: Crouch, Combat Prep, and Stability35 days ago
- Devlog #4: Mob Movement and Damage84 days ago
- Devlog #3: Player Details, Backgrounds, and Mob Spawning91 days ago
- Devlog #2: PixiJS Migration, GUI Framework, and Minimap Progress98 days ago
- Devlog #1: Building Pixel Odyssey: My First Steps into a Web-Based MMOJul 19, 2025
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