Devlog #6: Combat System Foundation
Pixel Odyssey » Devlog



Hey everyone!
I have an exciting game update announcement, with some updated screenshots to see it.
Combat System
The combat system has been further developed:
- The player can attack with the proper key
- The game server will find mobs in range and apply damage
- If a mobs health reaches zero, the will die
- The UI will reflect mob damage indicators and when the mob dies
- Experience is granted to the player(s) based on the percentage of damage each player did to the mob
- The experience bar will fill up
Player Event System
I expanded the event system, which allowed for map specific events to emit to each client, to allow for player specific events. These will only emit to the single client.
- First player specific event implemented is experience gain.
- This will allow for better UI feedback in the future
Pixel Odyssey
A nostalgic 2D web-based MMORPG built from scratch
| Status | In development |
| Author | Grinstba |
| Genre | Role Playing |
| Tags | 2D, MMORPG, Side Scroller |
| Languages | English |
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- Devlog #14: NPC Dialog1 day ago
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- Devlog #10: Loot Tables and Dropped Gold31 days ago
- Devlog #9: First Mob Animation43 days ago
- Pixel Odyssey Reaches MVP50 days ago
- Devlog #8: Expanding Interface Foundation66 days ago
- Devlog #7: Accounts And Authentication75 days ago
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