Devlog #3: Player Details, Backgrounds, and Mob Spawning
Pixel Odyssey » Devlog


Hey everyone, I am excited to share another dense week of updates for Pixel Odyssey!
New Features
- Enhanced Minimap: Player and portals now display on the minimap, making navigation easier.
- Debugging Tools: Added debug GUI windows showing FPS and real-time player position for better performance tracking.
- Player Experience Bar: Visually track your character's experience progression.
- Player Details Window: View your player's detailed stats, including level and health.
- Map Backgrounds: Support for map backgrounds to help improve the visual experience.
- Mob Spawning: Spawn zones have been created, allowing basic mob spawning.
Coming Next
- Basic Mob Movement: Mobs will soon move around.
- Mob-Player Damage: Begin a combat system where mobs will damage players when they collide.
- Player Health Updates: Have the UI update when damage is taken.
- Client Event System: Infrastructure for an event system to allow the server to send the client details on which events have taken place.
- Damage Indicators: Implementing the first event. Damage numbers will display above players when hit, providing instant combat feedback.
Thanks for reading!
— The Pixel Odyssey Team
Files
PixelRealm.png 1.9 MB
97 days ago
Pixel Odyssey
A nostalgic 2D web-based MMORPG built from scratch
| Status | In development |
| Author | Grinstba |
| Genre | Role Playing |
| Tags | 2D, MMORPG, Side Scroller |
| Languages | English |
More posts
- Pixel Odyssey Reaches MVP1 day ago
- Devlog #8: Expanding Interface Foundation17 days ago
- Devlog #7: Accounts And Authentication26 days ago
- Devlog #6: Combat System Foundation35 days ago
- Devlog #5: Crouch, Combat Prep, and Stability35 days ago
- Devlog #4: Mob Movement and Damage84 days ago
- Devlog #2: PixiJS Migration, GUI Framework, and Minimap Progress98 days ago
- Devlog #1: Building Pixel Odyssey: My First Steps into a Web-Based MMOJul 19, 2025
Leave a comment
Log in with itch.io to leave a comment.